AI Insights · Timothy · July 2023
Top 5 Hypercasual Games on Android in Saudi Arabia Q2 2023
Discover the performance trends of the top 5 hypercasual games on Android in Saudi Arabia during Q2 2023, including downloads, revenue, and active users.
During the second quarter of 2023, the top 5 hypercasual games on the Android platform in Saudi Arabia showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
Bus Simulator : Ultimate experienced a varied performance in weekly downloads, starting with 2.3K and peaking at 4.5K in mid-April, before settling around 2.5K towards the end of June. The weekly revenue for the game saw a peak of $264 in mid-April, followed by a decline to $102 by mid-June. Active users started at 12.4K and rose to nearly 20K in early April, before gradually declining to around 12K by the end of the quarter.
Little Big Snake saw its weekly downloads fluctuate, beginning at 792 and experiencing a drop to zero in late May and early June, before rebounding to around 750 by the end of June. The revenue peaked at $206 in mid-April but dropped to $36 by the end of June. Active users showed a similar trend, starting at 2.7K, dipping to 1.2K in early June, and then recovering to 2.1K at the end of the quarter.
Ice Cream Inc. ASMR, DIY Games demonstrated strong weekly downloads, beginning at 13.3K and steadily increasing to over 20K by mid-June. The revenue peaked at $131 in late April and remained fairly stable around $65 towards the end of the quarter. Active users also showed a positive trend, starting at 66.6K and rising significantly to 88.9K by mid-June.
Let's Create! Pottery 2 had minimal data for weekly downloads, but weekly revenue remained stable, peaking at $76 in mid-June. Active users started at 478 in late March and declined to 44 by the end of April.
Truckers of Europe 3 maintained a consistent download rate, starting at 1.6K and fluctuating slightly around this number throughout the quarter. Weekly revenue peaked at $71 in early May and saw minor fluctuations, ending at $44 by the end of June. Active users remained stable, starting at 14.7K and ending at 14.9K.
These insights highlight the dynamic performance of hypercasual games in Saudi Arabia. For more detailed insights, visit Sensor Tower.